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Article Dans Une Revue Theoretical Computer Science Année : 2024

Smash and Grab: the 0.6 Scoring Game on Graphs

Résumé

In this paper, we introduce and study a new scoring game on graphs called SMASH AND GRAB. In this game, two players, called Left and Right, take turns removing a vertex of the graph as well as all of its neighbours that become isolated by this removal. For each player and each of their turns, they score the number of vertices that were removed on their turn. The game ends when there are no more vertices remaining, and the player with the highest final score wins. We denote by $Ls(G)$ the difference between Left and Right's final scores in $G$ when Left starts and both players play optimally (they both aim to maximise their scores). We mainly study this parameter for different graph classes. We notably prove that $Ls(F) ≥ 0$ for any forest $F$ (i.e., the first player cannot lose). We then use this result to compute the exact value of $Ls(G)$ for particular forests such as unions of paths and subdivided stars. The result in paths then solves the case of a unique cycle. Finally, we prove that, for a generalisation of the game, computing the score is PSPACE-complete.
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Dates et versions

hal-03371099 , version 1 (08-10-2021)
hal-03371099 , version 2 (12-03-2024)

Identifiants

Citer

Éric Duchêne, Valentin Gledel, Sylvain Gravier, Fionn Mc Inerney, Mehdi Mhalla, et al.. Smash and Grab: the 0.6 Scoring Game on Graphs. Theoretical Computer Science, 2024, 990, pp.114417. ⟨10.1016/j.tcs.2024.114417⟩. ⟨hal-03371099v1⟩

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