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Communication Dans Un Congrès Année : 2021

Toward a Meta-design Method for Learning Games

Résumé

To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.
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Dates et versions

hal-03206273 , version 1 (23-04-2021)

Identifiants

Citer

Bertrand Marne, Mathieu Muratet, Karim Sehaba. Toward a Meta-design Method for Learning Games. 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩. ⟨hal-03206273⟩
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